I decided to start focussing on working in Maya again. It feels strange after using 3dsMax for 3 years but I still remember most things. I really want to get into animating. Taking Simon Christen's advice I tried to take things a step back and work more on the fundamentals of animation.
Here's an animation I mide with a simple bot rig. (download here: http://www.creativecrash.com/maya/downloads/character-rigs/c/simple-bot-rig-for-maya)
I also started to learn more about animation workflow and it's really interesting. I tried to put some of the ideas in my own workflow: using step keys for blocking and later go into splining to refine things, something I really didn't do earlier. Also, anticipation, overlap and all those principles...
I can't wait to find out more about this stuff.