Wednesday, March 16, 2011

SubD model

In 3D class, we're starting out with highpoly stuff; subdivision modeling, lighting and procedural materials. For our final exam we will have to model, light and texture an oldtimer car. Pretty cool :). As an introduction, we had to model a small object like a gameboy or in this case, my watch. We needed to pay extra attention to the edge flow, so that everything smooths out nicely.

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