For our first Preproduction assignment, we were put into the role of concept artist for a videogame. We got the job of designing the interior of a church in a postapocalyptic world, where a group of hackers found refuge and use it as a base to execute their plans and save the world of all it's problems. Best game ever!
So we went life drawing in a church to make thumbnails and establish some basic compositions... We then made color and light studies, trying to achieve a very moody atmospheric look. Then finally compile everything into a finished piece.