Sunday, August 19, 2012

Darwin 2.0

This is a school project that lasted the whole last year. First I designed a character that would fit in a post apocalyptic world somewhere in the far future. I then recreated this character in 3D, first highpoly, sculpting it in zbrush, and then lowpoly using normal maps so that it could be of use in a game engine.

 


In the second semester I had to make a matte painting with my character in it as part of a trailer to show off our post apoc universe. This was done using Photoshop, Fusion and Premiere. Sadly we had very little time to learn the new software.




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