Sunday, August 19, 2012

Purify

Let's start off with a new video game: Purify by Treehouse Games.
This game I produced together with my good friends Dylan, Marcia and Yannick within about 4 months from concept to finalization (sortof). Dylan and I were the artists of the team and were responsible for creating the visuals (models, textures, animations, UI, as well as co-designing the game).
We participated in the Microsoft Imagine Cup challenge and ended up in the second round.
I have to say the whole project was one heck of a ride for all of us. We learned so much and had a great time as well (there were ofcourse also very stressful moments but man, did we laugh).

Why not take a look at our fine trailer produced by Dylan, voiced by me :p



Here you can see some of the animations I worked on. I was mainly responsible for the tailless monkey character.

Back from the grave

It seems keeping a blog is more difficult than I thought... kinda neglected it over the past few months. But I managed to crawl out of my grave and decided to dig this feller back up as well.

Sooooooooooo.... lots of stuff happened in the meantime. I guess the biggest reason for my disappearance is that I didn't really have the 'jazz' for creating art stuff so much this year, compared to last year. I spent a great deal of time developing my guitar playing on my own and definitely saw great progress. Also I spent more time with my friends getting to know them better (i.e going out and having fun), which is something I didn't do a lot last year. I kinda feel like I'm finding myself again. Of course all that great stuff comes with a price: less time for Art.

Now, it's not all lost, don't be afraid :). I've decided to throw myself back into the game, and I'll show you some of the stuff I've worked on in following posts.

Friday, November 11, 2011

First Unity Game

After shedding some buckets of blood, sweat and tears I have finished my personal Unity arcade game prototype.
You play as a gnome who just woke up in a rain of falling boulders. Your only chance of survival is to get on top of the platforms and escape with your rocket that runs on bananas.



Go ahead and give it a try! :)
Here's how you play:
-move with the arrow keys
-create a plank with ALT (use this to move from platform to platform)
-create a barrier with CTRL (this places a barrier above you that will protect you from falling rock, but costs 1 banana)

You have to collect and bring at least 10 bananas to the rocket and then quickly jump on within 40 seconds!
And ignore all the bugs.

Click Here !

.

Tuesday, October 25, 2011

Famous Head Sculpt

One of our first ZBrush assignments was to sculpt the head of a famous person. Can you tell who it is? :p



Friday, October 14, 2011

First Unity Project: Asteroids

For our 'gamedesign' course we will be using Unity the first few weeks and then switch to UDK for group projects. Our introduction to Unity was building this Asteroids demo and then adding some mods to make it more unique. I'm still very much struggling with the scripting and all, so don't expect anything too fancy :p

Model painting

A study of light, color and materials:


New schoolyear

All right! I'm back! It's been a while but now that my second year at DAE has kicked off I can start posting some new stuff (the summer vacation hasn't been a very productive time artwise...). I got some cool new courses like animation and storyboarding, and we're going to make some little 3d games this year so I'm very excited and I hope I can upload a ton of cool art.

Here's an earlier and later version of a model I started during the holidays. Its kinda based on my monkey speedpaint.